WebNov 25, 2016 · gluOrtho2D定义剪裁面,通过正交投影,把景物(模型)按照1:1的比例绘制到一个剪裁面上,相当于对世界坐标窗口的一个截取。glViewport定义视口,即视见窗口,是从世界坐标系窗口到屏幕坐标系 … WebBest Java code snippets using javax.media.opengl.glu. GLU.gluOrtho2D (Showing top 6 results out of 315) javax.media.opengl.glu GLU gluOrtho2D.
Ubuntu下undefined reference to `gluOrtho2D‘ - CSDN博客
WebJun 10, 2010 · I’m working on examples from the Red Book. I’m trying to get a triangle to appear using gluOrtho2D but nothing appears. Here’s my code. Strangely enough when I uncomment the gluPerspective line and comment out gluOrth… WebJan 9, 2014 · Qt5中用opengl时gluOrtho2D总是无法解析的外部符号?. 试过了网上的各种方法,无果。. 现100%确定include了glu.h,glut.h,gl.h文件,link了glu.lib,glu32.lib等文件,也define了GLUT_DISABLE_ATEXIT_HACK,.lib,.dll,.h文件也都放对了位置,而且不用Qt的时候是没问题的,放到Qt的QGLWidget里就 ... help for the english
gluOrtho2D - OpenGL: Basic Coding - Khronos Forums
WebJun 27, 2010 · gluOrtho2D (-5.0,5.0,-5.0,5.0); 参数分别代表(左下角x坐标,右上角x坐标,左下角y坐标,右上角y坐标)——坐标全相对于窗口左下角--原点),near和far默认为-1和1,此函数决定一个平行六面体,即View Volume!. View Volume越大,里面的物体显得越小!. 如,一个点的 ... WebOct 1, 2024 · glOrtho2D (2 - 8, 2 + 8, 3 - 4, 3 + 4); That is: glOrtho2D (-6, 10, -1, 7); This effectively maps the X coordinate of -6 to the left edge of the viewport. The glViewport mapping then maps that to the actual location on the screen. As the screen size changes, you must adjust the glOrtho2D coordinates to compensate for the aspect ratio, but as ... WebJan 19, 2010 · gluOrtho2D sets up a two-dimensional orthographic viewing region. This is equivalent to calling glOrtho with near = -1 and far = 1 . What glOrtho does is define what area (volume) of your infinite 3d space is visible on your screen. The params of glOrtho are. glOrtho (left,right,bottom,top,nearVal,farVal); so, what that means is that any part ... lamp.bank of america.com